AoeStats
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Nomad

509790471Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 33m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
904
+14
🇺🇸 Varangians · United States
876
+15
🇺🇸 Ethiopians · United States
876
+15
🇺🇸 Dravidians · United States
893
-45
🇺🇸 Japanese · United States
881
-24
🇺🇸 Celts · United States
814
-35
Player eAPM Actions Feudal Castle Imperial Opening
46 1,531 17:32 29:48 — ⚔ Archers into Towers
45 1,493 17:32 24:13 — ⛏ Fish Boom FC
34 1,128 16:25 22:52 — ⛏ Fish Boom FC
17 579 13:19 28:13 — ⚔ Fish Boom into Skirms
14 474 19:47 26:38 — ⚔ Fish Boom into Drush FC
11 356 19:26 — — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
5,375 6,280 2,025 1,500 15,180 16,005
5,800 4,971 1,355 1,095 13,221 16,030
5,290 5,475 770 1,075 12,610 13,586
5,475 3,555 1,310 300 10,640 11,372
4,700 4,030 665 100 9,495 11,283
2,850 3,480 80 100 6,510 7,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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