AoeStats
← Bardok

Black Forest

510098774Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 53m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1071
+13
🇧🇷 Portuguese · Brazil
1063
+13
🇦🇷 Jurchens · Argentina
995
+16
🇪🇸 Danes · Spain
1034
-15
🇫🇮 Burgundians · Finland
1029
-32
🇪🇸 Goths · Spain
956
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,667 12:24 16:17 32:19 ⛏ Fast Castle
27 1,439 11:34 17:09 30:15 ⛏ Fast Castle
27 1,436 10:49 20:56 30:42 ⛏ Fish Boom FC
23 1,224 11:18 15:04 32:35 ⛏ Fast Castle
14 721 12:59 23:43 37:57 ⛏ Fast Castle
13 684 13:00 16:43 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,715 24,053 17,790 2,480 72,038 82,982
14,375 27,720 18,980 4,690 65,765 91,715
29,025 13,880 15,165 3,450 61,520 77,325
24,145 13,449 11,830 3,940 53,364 67,022
18,920 16,195 8,720 1,050 44,885 71,720
17,630 10,248 6,520 850 35,248 48,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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