AoeStats
← Hakka

Coastal Forest

511039800Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 26m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1527
+9
🇭🇰 Italians · Hong Kong SAR China
1466
+12
🇹🇼 Mongols · Taiwan
1466
+12
🇹🇼 Varangians · Taiwan
1206
+23
🇨🇳 Armenians · China
1412
-16
🇹🇼 Burgundians · Taiwan
1376
-14
🇺🇸 Inca · United States
1340
-13
🇬🇧 Lithuanians · United Kingdom
1339
-13
Player eAPM Actions Feudal Castle Imperial Opening
74 1,946 10:05 — — ⚔ M@A Rush
67 1,749 11:10 14:49 — ⛏ Fish Boom FC
64 1,678 8:43 23:08 — ⚔ Scout Rush
51 1,347 11:47 22:59 — ⚔ M@A into Archers
41 1,064 9:37 25:39 — ⚔ Scout Rush
38 987 10:46 — — ⚔ Scout Rush
35 907 12:14 16:06 — ⛏ Fish Boom FC into Fire Galleys
19 487 14:44 18:25 — ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
7,050 7,456 1,950 155 16,611 17,677
5,750 7,326 1,720 455 15,251 16,011
7,640 4,321 1,925 100 13,986 13,757
4,050 6,886 1,430 100 12,466 14,178
5,375 4,213 1,565 100 11,253 11,761
5,815 3,034 805 80 9,734 11,663
6,005 3,057 350 0 9,412 11,035
4,695 2,998 50 135 7,878 9,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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