AoeStats
← Hakka

Nomad

511036676Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 16m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1416
+14
🇨🇳 Franks · China
1407
+14
🇨🇳 Spanish · China
1402
+15
🇨🇳 Armenians · China
1397
+15
🇦🇷 Varangians · Argentina
1427
-17
🇦🇷 Persians · Argentina
1380
-15
🇧🇩 Vietnamese · Bangladesh
1347
-13
🇨🇳 Japanese · China
1345
-13
Player eAPM Actions Feudal Castle Imperial Opening
72 1,213 13:28 — — ⚔ M@A into Fish Boom
45 759 13:47 — — ⛏ Fish Boom FC
33 561 13:53 — — ⛏ Fish Boom FC
31 533 12:31 — — ⛏ Fish Boom FC
28 470 13:09 16:44 — ⛏ Fish Boom FC
27 460 13:15 — — ⛏ Fish Boom FC
17 286 15:17 — — ⛏ Fish Boom
15 259 15:36 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,270 1,655 360 100 6,385 6,039
3,475 2,475 250 100 6,300 7,211
3,250 2,504 340 0 6,094 6,099
2,900 2,659 250 100 5,909 7,088
2,350 2,636 50 100 5,136 5,895
2,800 1,825 250 115 4,990 5,280
2,450 1,802 285 5 4,542 4,834
1,800 2,640 50 10 4,500 5,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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