AoeStats
← Hakka

African Clearing

510519375Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 64m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1365
+11
🇲🇾 Burgundians · Malaysia
1294
+14
🇭🇰 Huns · Hong Kong SAR China
1284
+14
🇨🇳 Japanese · China
1280
+14
🇪🇸 Vikings · Spain
1346
-17
🇨🇴 Vikings · Colombia
1223
-12
🇮🇳 Magyars · India
1212
-12
🇺🇸 Saxons · United States
1209
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 4,161 14:17 30:24 39:25 ⚔ M@A into Towers
33 2,111 13:34 18:56 33:47
31 1,960 12:31 30:12 45:51 ⚔ Towers into Scouts
30 1,931 12:51 23:05 36:07 ⛏ Fast Castle
30 1,908 13:39 17:55 35:44 ⛏ Fast Castle
30 1,931 14:13 20:08 46:04 ⚔ Archer Rush
29 1,867 13:30 17:59 34:33 ⛏ Fast Castle
26 1,666 13:27 21:08 41:22 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
40,545 27,991 17,460 5,215 91,211 107,637
32,545 31,379 19,250 3,210 86,384 96,503
34,700 14,950 30,630 2,925 83,205 86,452
27,430 29,978 11,660 6,415 75,483 82,526
41,320 13,503 17,480 2,950 75,253 80,089
38,855 17,134 15,275 3,680 74,944 82,934
30,235 17,139 17,850 5,225 70,449 87,033
16,930 15,425 3,600 1,660 37,615 38,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.