AoeStats
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Hill Fort

505069817Analyzed
3v3 RM · 23d ago on Sep 7, 2026· 48m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
850
+17
🇨🇿 Byzantines · Czechia
801
+19
🇧🇴 Magyars · Bolivia
784
+21
🇩🇪 Ethiopians · Germany
888
-19
🇩🇪 Khmer · Germany
879
-19
🇩🇪 Magyars · Germany
869
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 1,335 14:21 18:14 34:59 ⛏ Fast Castle
19 931 15:43 21:59 30:54 ⛏ Fast Castle
19 927 10:16 20:39 41:14 ⛏ Fast Castle
14 685 11:22 18:21 33:17 ⛏ Fast Castle
14 675 10:32 17:17 37:36 ⛏ Fast Castle
9 448 14:06 22:03 42:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,390 21,840 17,740 2,635 72,605 78,508
18,145 22,453 11,680 2,885 55,163 65,879
17,955 11,815 9,910 4,150 43,830 54,638
10,100 15,265 11,175 3,105 39,645 49,414
16,625 9,015 7,120 1,690 34,450 44,809
8,470 7,140 2,495 1,645 19,750 24,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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