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Nomad

509933782Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 50m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1378
+12
🇨🇭 Celts · Switzerland
1370
+12
🇩🇪 Varangians · Germany
1310
+14
🇩🇪 Italians · Germany
1288
+15
🇫🇮 Koreans · Finland
1336
-15
🇧🇷 Wei · Brazil
1276
-13
🇮🇱 Mapuche · Israel
1257
-13
🇸🇪 Vietnamese · Sweden
1232
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,851 15:10 18:53 39:09 ⛏ Fish Boom FC
31 1,579 15:27 21:58 36:47 ⛏ Fish Boom into Galleys FC
30 1,524 14:15 20:04 39:18 ⛏ Fish Boom FC
28 1,406 12:52 25:01 38:23 ⚔ Fish Boom into Scouts
24 1,209 13:03 21:14 37:54 ⛏ Fish Boom into Fire Galleys FC
23 1,159 16:32 22:19 — ⛏ Fish Boom FC
15 753 13:13 22:45 42:55 ⚔ Fish Boom into Towers FC
10 483 15:06 19:20 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
21,620 26,535 12,585 1,885 62,625 72,941
21,490 20,761 9,790 2,455 54,496 60,514
17,420 16,665 9,930 6,825 50,840 52,840
20,700 12,697 11,225 2,800 47,422 57,969
17,900 16,239 6,070 5,295 45,504 49,713
16,490 10,263 7,710 3,270 37,733 40,413
6,425 10,275 1,925 3,500 22,125 23,292
2,850 2,370 340 250 5,810 6,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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