AoeStats
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Pilgrims

510263686Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 29m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1221
+15
🇨🇳 Varangians · China
1201
+16
🇳🇱 Persians · Netherlands
1225
-17
🇳🇱 Vikings · Netherlands
1174
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,415 11:52 17:19 — ⛏ Fish Boom FC
39 1,142 11:02 15:41 — ⛏ Fish Boom FC
31 923 14:06 22:51 — ⛏ Fish Boom into Galleys FC
18 524 13:29 17:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,375 18,295 3,180 1,600 30,450 30,512
5,160 7,477 4,090 250 16,977 17,748
4,515 8,653 1,350 200 14,718 18,324
4,255 4,687 900 1,500 11,342 12,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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