AoeStats
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Pilgrims

510262168Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 20m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1209
+12
🇨🇳 Danes · China
1189
+12
🇮🇳 Ethiopians · India
1120
-12
🇺🇸 Japanese · United States
1117
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 834 12:06 16:57 — ⛏ Fish Boom FC
40 822 11:26 20:02 — ⚔ Fish Boom into Archers
37 759 10:49 — — ⛏ Fish Boom
35 712 11:33 17:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,115 6,550 870 750 13,285 13,034
3,660 3,775 960 245 8,640 8,468
3,200 2,475 885 100 6,660 8,232
2,845 3,135 365 225 6,570 7,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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