AoeStats
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Pilgrims

510052187Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 26m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1140
+19
🇩🇪 Varangians · Germany
1137
+19
🇲🇽 Magyars · Mexico
1229
-19
🇨🇳 Franks · China
1192
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 934 10:57 — — ⚔ Fish Boom into Galleys into Archers
23 623 12:49 17:39 — ⚔ Fish Boom into Scouts
16 431 10:42 16:11 24:28 ⛏ Fish Boom into Fire Galleys FC
15 407 12:11 24:01 — ⚔ Fish Boom into M@A into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,450 6,445 2,285 850 16,030 17,665
4,720 5,415 1,100 405 11,640 13,415
4,350 5,625 390 100 10,465 12,313
3,400 5,683 490 100 9,673 12,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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