AoeStats
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Arena

509278310Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 49m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1123
+17
🇫🇷 Japanese · France
1109
+17
🇨🇴 Italians · Colombia
1100
+18
🇨🇳 Koreans · China
1043
+20
🇺🇸 Persians · United States
1393
-28
🇨🇦 Portuguese · Canada
1210
-21
🇨🇴 Saracens · Colombia
1086
-16
🇵🇰 Spanish · Pakistan
859
-7
Player eAPM Actions Feudal Castle Imperial Opening
42 2,090 9:20 17:27 35:55 ⛏ Fast Castle
40 1,975 10:50 15:30 28:48 ⛏ Fast Castle
37 1,835 9:46 14:40 33:06 ⛏ Fast Castle
34 1,670 10:41 14:12 29:33 ⛏ Fast Castle
33 1,639 10:29 14:01 30:46 ⛏ Fast Castle
24 1,190 10:47 15:50 30:51 ⛏ Fast Castle
18 894 11:33 15:37 24:47 ⛏ Fast Castle
17 844 11:23 17:16 43:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,795 26,615 15,870 2,450 85,730 104,540
35,970 24,063 20,420 3,920 84,373 93,788
21,945 27,115 17,160 5,155 71,375 87,389
23,820 18,210 12,800 4,115 58,945 89,493
26,410 12,555 9,045 2,900 50,910 54,962
11,150 14,900 10,960 2,100 39,110 53,228
13,600 12,370 7,465 2,280 35,715 38,104
10,575 12,150 1,930 2,000 26,655 28,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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