AoeStats
← bpaquereau

Lombardia

509075023Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 51m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1100
+15
🇦🇺 Franks · Australia
1099
+15
🇦🇺 Slavs · Australia
1089
+16
🇬🇧 Varangians · United Kingdom
1089
+16
🇫🇷 Japanese · France
1110
-17
🇮🇹 Varangians · Italy
1096
-16
🇰🇼 Koreans · Kuwait
1083
-15
🇨🇳 Ethiopians · China
1048
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,048 12:19 16:52 33:35 ⛏ Fast Castle
33 1,698 10:41 16:56 30:11 ⛏ Fast Castle
30 1,514 10:52 17:28 32:57 ⛏ Fast Castle
30 1,517 11:32 16:24 30:34 ⛏ Fast Castle
26 1,316 10:18 14:22 29:04 ⛏ Fast Castle
17 845 10:44 16:08 34:43 ⛏ Fast Castle
16 821 11:27 17:15 32:58 ⛏ Fast Castle
14 730 11:40 18:11 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,345 22,190 33,445 4,795 105,775 109,362
25,990 23,897 23,320 2,900 76,107 94,911
36,785 27,558 3,585 3,860 71,788 76,379
18,625 30,603 19,310 2,925 71,463 87,627
29,165 18,165 9,165 2,525 59,020 66,620
24,465 23,880 6,695 635 55,675 79,108
19,515 21,010 10,045 2,040 52,610 62,621
18,570 15,486 8,825 5,170 48,051 72,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.