AoeStats
← J4MAL MURR4Y

Arena

508560486Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 47m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
1069
+12
🇨🇱 Lithuanians · Chile
962
+16
🇨🇱 Mongols · Chile
930
+18
🇺🇸 Varangians · United States
990
-16
🇨🇱 Khmer · Chile
980
-16
🇲🇽 Bohemians · Mexico
947
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,607 12:50 18:49 24:16 ◆ FC into Fast Imp
34 1,641 11:57 16:17 30:15 ⛏ Fast Castle
34 1,640 11:23 15:41 35:12 ⛏ Fast Castle
31 1,503 11:08 15:41 29:33 ⛏ Fast Castle
25 1,216 10:48 15:18 32:13 ⛏ Fast Castle
19 888 10:41 20:04 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,665 23,800 5,730 2,235 49,430 52,877
17,960 15,670 11,880 2,150 47,660 61,458
11,050 17,375 14,130 2,800 45,355 57,036
17,715 15,655 9,320 2,450 45,140 53,471
13,660 11,610 11,845 1,500 38,615 48,788
14,110 11,903 3,630 3,000 32,643 42,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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