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Black Forest

509324991Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 78m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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725
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691
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649
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532
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🇨🇳 Magyars · China
710
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692
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🇩🇪 Varangians · Germany
679
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🇹🇷 Vikings · Türkiye
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Player eAPM Actions Feudal Castle Imperial Opening
34 2,657 14:27 29:23 39:17 ⛏ Fast Castle
29 2,275 12:39 18:15 30:56 ⛏ Fast Castle
21 1,667 9:08 19:49 31:44 ⛏ Fast Castle
20 1,547 12:45 23:39 39:45 ⛏ Fast Castle
19 1,489 12:55 21:41 37:46 ⛏ Fast Castle
19 1,481 12:41 22:44 40:51 ⛏ Fast Castle
12 935 15:51 22:17 35:49 ⛏ Fast Castle
10 793 10:33 26:19 43:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,330 29,831 37,060 2,960 125,181 164,361
37,825 16,896 22,945 4,950 82,616 95,258
38,075 15,530 23,390 4,295 81,290 111,605
15,425 31,110 24,855 5,120 76,510 81,095
19,370 24,190 18,285 1,655 63,500 87,673
20,005 22,410 18,240 2,760 63,415 99,553
14,100 22,499 16,885 2,290 55,774 64,176
13,710 7,499 4,940 3,990 30,139 35,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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