AoeStats
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Black Forest

509324053Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 3m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
739
+18
🇭🇺 Khmer · Hungary
704
+25
🇦🇷 Lithuanians · Argentina
671
+21
🇩🇪 Varangians · Germany
659
+20
🇨🇳 Mongols · China
816
-21
🇨🇳 Byzantines · China
814
-21
🇨🇳 Franks · China
740
-18
🇨🇳 Tatars · China
733
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 91 — — —
23 93 — — —
22 87 — — —
21 85 — — —
19 75 — — —
15 60 — — —
13 52 — — —
9 37 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 121 50 0 821 483
600 75 0 0 675 768
600 0 0 0 600 520
400 3 0 0 403 617
150 225 0 0 375 334
250 75 50 0 375 230
250 75 0 0 325 299
100 183 0 0 283 168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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