AoeStats
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Arena

508924497Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 155m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Poles · Poland
713
+15
🇨🇭 Bohemians · Switzerland
626
+18
🇦🇷 Bohemians · Argentina
608
+19
🇫🇷 Khmer · France
601
+19
🇨🇳 Aztecs · China
735
-21
🇩🇪 Danes · Germany
715
-19
🇮🇳 Lithuanians · India
698
-19
🇦🇷 Aztecs · Argentina
545
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 5,671 10:01 20:51 33:19 ⛏ Fast Castle
26 3,967 15:00 23:36 37:25 ⛏ Fast Castle
23 3,556 11:24 16:26 42:48 ⛏ Fast Castle
22 3,418 13:42 17:34 37:53 ⛏ Fast Castle
20 3,080 12:10 22:36 39:28 ⚔ FC into Archers
17 2,654 14:20 22:36 34:23 ⛏ Fast Castle
16 2,415 11:41 17:57 44:02 ⛏ Fast Castle
7 1,097 11:21 25:15 39:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
69,635 114,750 56,410 6,705 247,500 261,879
97,870 64,565 57,880 5,955 226,270 249,517
153,315 36,910 13,415 1,605 205,245 223,275
70,680 59,530 72,035 2,945 205,190 224,267
81,525 85,185 27,345 4,530 198,585 214,879
79,350 24,485 86,750 4,450 195,035 251,076
78,110 54,700 33,690 4,385 170,885 207,881
20,310 15,960 16,035 2,725 55,030 70,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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