AoeStats
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Black Forest

508915973Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 63m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
701
+12
🇦🇷 Spanish · Argentina
692
+12
🇨🇱 Huns · Chile
630
+15
🇦🇷 Slavs · Argentina
628
+15
🇩🇪 Danes · Germany
733
-18
🇨🇿 Vikings · Czechia
710
-38
🇷🇴 Muisca · Romania
522
-10
🇵🇹 Italians · Portugal
464
-8
Player eAPM Actions Feudal Castle Imperial Opening
20 1,236 13:05 20:25 34:29 ⛏ Fast Castle
18 1,110 13:21 20:42 56:48 ⚔ FC into Scouts
17 1,054 15:03 24:07 34:10 ⛏ Fast Castle
14 899 12:40 21:07 41:45 ⛏ Fast Castle
13 836 16:54 — —
5 327 12:55 — —
3 160 — — —
1 63 — — —

Resources

Player Food Wood Gold Stone Spent Collected
28,840 16,090 21,820 2,420 69,170 100,231
27,095 20,190 13,410 7,410 68,105 111,620
18,785 8,568 6,360 5,215 38,928 55,925
13,490 8,180 7,320 1,785 30,775 34,252
6,915 6,348 200 460 13,923 21,062
3,755 2,694 315 450 7,214 10,898
1,050 230 50 0 1,330 1,986
0 114 0 0 114 47
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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