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African Clearing

510875872Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 51m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1696
+8
🇹🇼 Varangians · Taiwan
1625
+11
🇦🇷 Magyars · Argentina
1577
+14
🇦🇷 Koreans · Argentina
1561
+13
🇺🇸 Jurchens · United States
1533
-12
🇭🇺 Burmese · Hungary
1518
-12
🇭🇺 Gurjaras · Hungary
1508
-11
🇲🇽 Persians · Mexico
1488
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,559 14:15 17:56 34:50 ⛏ Fish Boom FC
39 2,006 11:57 25:59 38:13 ⚔ Towers into Fish Boom FC
35 1,784 13:20 17:20 36:49 ⛏ Fast Castle
31 1,620 11:43 23:33 42:12 ⚔ Scout Rush
30 1,564 13:06 17:41 37:25 ⛏ Fast Castle
29 1,473 14:11 19:20 38:41 ⛏ Fast Castle
25 1,292 12:33 33:55 — ⛏ Fast Castle
25 1,289 13:20 22:36 42:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,715 19,862 18,705 2,650 75,932 77,130
37,140 13,342 18,195 4,400 73,077 81,872
32,470 15,138 21,425 1,985 71,018 78,022
17,780 35,520 10,545 5,275 69,120 75,444
17,210 30,245 15,030 4,400 66,885 74,675
23,530 13,685 14,425 1,050 52,690 60,973
12,270 14,156 5,435 3,025 34,886 40,759
10,250 8,562 600 2,000 21,412 24,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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