AoeStats
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Arena

510582812Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 43m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1622
+15
🇬🇧 Gurjaras · United Kingdom
1469
+21
🇹🇷 Cumans · Türkiye
1610
-19
🇦🇷 Varangians · Argentina
1555
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,747 8:35 18:59 36:44 ⚔ Scout Rush
34 1,452 9:06 14:10 29:06 ⛏ Fast Castle
33 1,415 10:45 14:27 30:31 ⛏ Fast Castle
31 1,330 10:13 14:44 35:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,150 16,948 12,095 4,995 48,188 50,239
14,915 19,280 8,035 2,700 44,930 47,926
17,555 14,819 6,100 2,415 40,889 44,168
17,735 8,598 7,950 850 35,133 40,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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