AoeStats
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Arena

510349341Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 45m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Danes · Switzerland
1559
+16
🇨🇭 Celts · Switzerland
1477
+19
🇦🇷 Goths · Argentina
1585
-19
🇹🇷 Byzantines · Türkiye
1511
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,658 10:33 14:39 — ⛏ Fast Castle
35 1,611 9:40 14:29 — ⛏ Fast Castle
33 1,503 10:28 15:04 45:22 ⛏ Fast Castle
29 1,339 9:58 13:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,070 10,745 6,190 2,510 35,515 40,831
14,235 10,135 7,125 45 31,540 34,876
10,275 7,805 1,190 500 19,770 19,918
5,325 4,215 1,275 430 11,245 11,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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