AoeStats
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Arena

510142243Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 39m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Gurjaras · Taiwan
1633
+11
🇨🇳 Khmer · China
1580
+13
🇮🇳 Turks · India
1546
+14
🇳🇱 Burgundians · Netherlands
1524
+15
🇦🇷 Varangians · Argentina
1608
-16
🇧🇷 Britons · Brazil
1568
-15
🇨🇴 Jurchens · Colombia
1445
-11
🇺🇸 Lithuanians · United States
1440
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,889 10:03 12:52 24:20 ⛏ Fast Castle
45 1,789 10:26 14:18 29:08 ⛏ Fast Castle
39 1,565 10:51 14:32 28:27 ⛏ Fast Castle
36 1,429 10:16 14:25 — ⛏ Fast Castle
33 1,314 10:32 14:56 38:35 ⛏ Fast Castle
31 1,254 11:50 15:28 34:43 ⛏ Fast Castle
27 1,061 10:32 14:20 33:31 ⛏ Fast Castle
26 1,035 10:23 31:22 36:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,165 14,880 18,885 1,810 69,740 75,825
17,725 21,470 16,525 2,605 58,325 65,752
21,290 12,810 9,555 1,655 45,310 52,382
17,605 15,460 2,490 1,205 36,760 38,959
10,975 11,324 3,295 4,775 30,369 30,903
11,205 9,945 4,415 1,250 26,815 28,145
11,970 8,305 2,910 2,965 26,150 32,081
9,625 7,475 1,425 920 19,445 30,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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