AoeStats
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Arabia

510129690Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 45m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1578
+14
🇹🇼 Saracens · Taiwan
1540
+16
🇦🇷 Ethiopians · Argentina
1610
-18
🇹🇷 Khitans · Türkiye
1461
-12
Player eAPM Actions Feudal Castle Imperial Opening
77 3,447 10:04 14:22 37:55 ⛏ Fast Castle
51 2,312 9:30 20:43 36:31 ⚔ Archer Rush
34 1,551 10:40 23:02 39:23 ⚔ Archer Rush
34 1,508 9:56 24:24 42:24 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
41,015 15,203 11,575 3,060 70,853 73,046
14,445 15,320 8,770 1,115 39,650 42,315
11,700 12,150 8,630 1,635 34,115 36,073
16,340 10,895 4,925 1,095 33,255 35,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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