AoeStats
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Black Forest

510124560Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 41m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1603
+7
🇹🇷 Britons · Türkiye
1461
+11
🇷🇺 Hindustanis · Russia
1424
-11
🇷🇺 Danes · Russia
1312
-7
Player eAPM Actions Feudal Castle Imperial Opening
51 2,092 12:58 18:00 35:14 ⛏ Fish Boom FC
48 1,975 12:54 22:15 32:20 ⛏ Fish Boom FC
38 1,579 14:21 21:18 39:01 ⛏ Fast Castle
32 1,329 11:25 23:36 37:46 ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
25,670 26,615 12,055 5,150 69,490 83,617
11,000 13,512 8,445 1,705 34,662 39,558
16,750 10,687 4,555 2,480 34,472 49,619
9,700 7,126 1,430 1,700 19,956 21,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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