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Black Forest

509636649Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 56m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1001
+16
🇿🇦 Bulgarians · South Africa
978
+17
🇨🇳 Portuguese · China
1026
-18
🇨🇳 Danes · China
972
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,665 10:58 16:11 33:43 ⛏ Fast Castle
28 1,592 12:52 19:05 28:03 ⛏ Fast Castle
23 1,318 14:29 18:16 30:24 ⚔ Drush FC
20 1,134 14:01 21:23 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,470 27,240 16,760 3,420 72,890 96,885
18,685 23,027 16,475 1,580 59,767 67,455
29,925 12,830 13,100 1,610 57,465 76,437
15,630 12,229 15,530 2,765 46,154 49,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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