AoeStats
← Star

Arena

509627911Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 52m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1046
+14
🇧🇷 Magyars · Brazil
1044
+15
🇨🇳 Byzantines · China
1042
-16
🇨🇳 Saxons · China
985
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,760 10:59 14:53 33:01 ⛏ Fast Castle
31 1,656 10:51 15:18 — ⛏ Fast Castle
29 1,511 11:55 16:34 35:29 ⛏ Fast Castle
15 775 11:23 16:07 28:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,175 11,270 13,550 2,355 49,350 53,679
13,875 22,603 7,375 325 44,178 46,272
15,585 13,940 3,480 3,500 36,505 38,419
13,235 10,280 12,130 845 36,490 41,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.