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Black Forest

510182755Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 58m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1456
+17
🇪🇸 Persians · Spain
1443
+18
🇧🇷 Cumans · Brazil
1428
+19
🇦🇷 Bengalis · Argentina
1416
+19
🇨🇦 Varangians · Canada
1575
-22
🇨🇱 Maya · Chile
1499
-19
🇮🇩 Malians · Indonesia
1437
-16
🇮🇩 Japanese · Indonesia
1427
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 3,218 11:43 15:29 30:10 ⛏ Fish Boom FC
53 3,082 10:38 22:17 39:06 ⛏ Fish Boom FC
53 3,114 15:08 24:56 28:58 ⚔ M@A FC into Fast Imp
46 2,717 12:39 16:53 32:43 ⛏ Fast Castle
40 2,370 15:35 19:35 40:22 ⛏ Fish Boom FC
40 2,329 12:34 15:54 30:09 ⛏ Fish Boom FC
39 2,287 12:04 16:20 30:45 ⛏ Fish Boom FC
35 2,023 11:09 15:02 32:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
72,610 26,705 37,500 6,150 142,965 147,724
46,520 17,085 28,145 6,580 98,330 119,694
41,770 24,076 28,115 1,945 95,906 108,885
31,460 38,960 13,420 3,995 87,835 91,202
36,045 27,075 19,510 2,800 85,430 93,203
30,320 31,993 6,680 1,095 70,088 72,638
14,790 30,862 17,745 4,395 67,792 88,017
26,980 30,766 4,990 4,800 67,536 70,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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