AoeStats
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Black Forest

510181422Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 3m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1564
+11
🇧🇷 Burgundians · Brazil
1440
+16
🇮🇩 Vikings · Indonesia
1420
+17
🇮🇩 Japanese · Indonesia
1409
+18
🇺🇸 Britons · United States
1518
-18
🇪🇸 Persians · Spain
1459
-16
🇹🇷 Bohemians · Türkiye
1437
-15
🇫🇷 Franks · France
1397
-13
Player eAPM Actions Feudal Castle Imperial Opening
79 289 — — —
67 245 — — —
51 186 — — —
41 150 — — —
39 144 — — —
37 136 — — —
30 112 — — —
28 104 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 125 0 0 1,325 1,322
600 133 50 0 783 606
550 118 50 0 718 830
500 158 50 0 708 495
550 100 0 0 650 656
500 12 0 0 512 591
250 161 50 0 461 358
200 100 0 0 300 295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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