AoeStats
← Vagatela

Nomad

511035991Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 85m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Spanish · Lithuania
1239
+15
🇬🇬 Dravidians · Guernsey
1227
+15
🇫🇷 Italians · France
1218
+15
🇪🇸 Varangians · Spain
1201
+16
🇹🇼 Japanese · Taiwan
1236
-16
🇦🇷 Mongols · Argentina
1204
-15
🇦🇷 Celts · Argentina
1197
-15
🇦🇺 Malay · Australia
1193
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 4,342 12:24 17:14 30:28 ⛏ Fish Boom FC into Fire Galleys
36 3,127 16:35 24:36 35:08 ⛏ Fast Castle
28 2,435 14:07 20:29 44:56 ⛏ Fish Boom FC
27 2,339 14:25 19:42 39:40 ⚔ Fish Boom into Towers FC
25 2,119 15:00 19:00 38:29 ⛏ Fish Boom into Galleys FC
25 2,139 13:15 17:00 49:23 ⛏ Fish Boom FC
21 1,801 12:48 19:20 35:05 ⛏ Fish Boom FC
6 487 13:30 17:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,540 52,860 27,230 10,810 122,440 138,376
55,530 30,165 22,015 4,200 111,910 123,582
30,875 44,137 28,935 7,535 111,482 120,756
34,970 41,120 18,710 5,130 99,930 102,267
39,880 17,236 31,350 5,975 94,441 111,854
41,810 40,171 10,365 1,610 93,956 95,752
17,710 26,720 5,890 5,220 55,540 55,453
2,800 2,551 285 760 6,396 5,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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