AoeStats
← Párečkuss Maximus

Nomad

511057719Analyzed
3v3 RM · 3h ago on Oct 3, 2026· 33m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
898
+10
🇮🇳 Magyars · India
784
+15
🇺🇸 Huns · United States
607
+22
🇬🇧 Poles · United Kingdom
803
-18
🇨🇿 Lithuanians · Czechia
775
-40
🇮🇹 Goths · Italy
689
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,049 16:40 26:58 — ⚔ Fish Boom into Archers into Skirms
21 706 13:55 31:26 —
11 356 15:13 23:46 — ⛏ Fish Boom FC
11 382 14:08 27:40 — ⚔ Scout Rush
11 379 19:06 31:32 — ⚔ Fish Boom into Drush into Towers into Archers
9 286 15:34 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,370 7,760 2,285 1,495 17,910 18,944
6,925 8,303 350 300 15,878 18,258
6,730 4,520 1,040 1,500 13,790 17,481
5,925 3,475 1,775 200 11,375 12,897
4,890 3,845 995 1,250 10,980 12,072
3,170 2,977 410 355 6,912 7,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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