AoeStats
← 泰拉第一老女人-凯尔希

Arena

509300561Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 42m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
883
+14
830
+16
🇻🇳 Huns · Vietnam
832
-15
🇻🇳 Saxons · Vietnam
824
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,628 10:22 13:25 38:38 ⛏ Fast Castle
30 1,288 10:19 19:21 31:50 ⛏ Fast Castle
24 1,009 11:44 14:59 30:59 ⛏ Fast Castle
17 726 11:25 16:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,480 14,330 14,825 3,000 56,635 63,132
16,435 9,725 5,305 1,600 33,065 38,800
13,925 8,340 4,885 2,350 29,500 37,334
6,045 5,890 1,815 2,230 15,980 16,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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