AoeStats
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Arena

510363773Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 47m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
1357
+14
🇩🇪 Bohemians · Germany
1355
+14
🇩🇪 Hindustanis · Germany
1304
+16
🇸🇪 Ethiopians · Sweden
1226
+20
🇺🇸 Inca · United States
1369
-18
🇨🇳 Danes · China
1331
-17
🇯🇵 Bulgarians · Japan
1276
-15
🇧🇷 Gurjaras · Brazil
1268
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,876 10:56 14:43 27:47 ⛏ Fast Castle
47 2,213 9:44 14:07 30:09 ⛏ Fast Castle
38 1,793 10:34 14:43 41:59 ⛏ Fast Castle
37 1,746 11:09 15:13 33:28 ⛏ Fast Castle
34 1,621 10:29 14:28 31:54 ⛏ Fast Castle
29 1,362 10:00 14:08 30:39 ⛏ Fast Castle
28 1,348 11:12 15:46 28:24 ⛏ Fast Castle
24 1,119 10:45 14:32 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,855 26,845 20,810 1,600 84,110 88,875
43,095 13,015 15,195 2,900 74,205 76,825
32,610 19,475 11,305 430 63,820 77,580
29,470 20,180 10,650 2,530 62,830 68,300
19,490 15,190 12,440 7,550 54,670 80,513
30,205 10,651 8,985 3,210 53,051 68,827
24,465 5,655 10,480 850 41,450 44,088
16,885 14,830 4,870 1,660 38,245 44,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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