AoeStats
← =)Svanhilde

Nomad

510762228Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 56m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1897
+5
🇫🇷 Bulgarians · France
1788
+7
🇩🇪 Wei · Germany
1781
+8
🇭🇰 Saxons · Hong Kong SAR China
1745
+9
🇺🇸 Tatars · United States
1619
-8
🇹🇷 Shu · Türkiye
1570
-7
🇮🇳 Spanish · India
1569
-7
🇫🇷 Georgians · France
1563
-7
Player eAPM Actions Feudal Castle Imperial Opening
66 3,718 12:28 23:30 33:16 ⚔ Fish Boom into M@A into Archers
63 3,555 12:44 16:25 32:40 ⛏ Fish Boom FC
45 2,553 13:15 17:41 28:15 ⛏ Fish Boom FC
45 2,536 12:13 18:18 32:24 ⛏ Fish Boom FC
43 2,455 13:35 17:10 34:21 ⛏ Fish Boom FC
37 2,102 13:49 19:06 38:01 ⚔ Fish Boom into Towers FC
34 1,934 12:22 16:38 36:55 ⛏ Fish Boom FC
31 1,741 13:20 16:55 33:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
57,455 25,658 29,755 4,745 117,613 118,579
29,250 32,554 23,130 3,765 88,699 92,518
48,660 26,711 7,545 3,995 86,911 89,638
42,070 17,500 19,925 6,490 85,985 88,668
26,390 28,880 9,335 3,650 68,255 69,702
T
22,285 32,426 8,460 2,110 65,281 64,891
15,995 18,097 9,130 2,595 45,817 47,782
19,375 10,589 8,380 4,800 43,144 45,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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