AoeStats
← =)Svanhilde

Nomad

510646461Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 55m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
1830
+12
🇲🇽 Georgians · Mexico
1729
+16
🇨🇴 Dravidians · Colombia
1605
+21
🇲🇽 Chinese · Mexico
1566
+22
🇫🇷 Cumans · France
1772
-20
🇨🇱 Tatars · Chile
1730
-18
🇨🇳 Jurchens · China
1700
-17
🇵🇹 Danes · Portugal
1687
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,927 14:39 18:10 49:25 ⛏ Fish Boom FC into Fire Galleys
52 2,853 12:46 17:49 37:55 ⛏ Fish Boom FC
49 2,691 14:34 18:09 — ⛏ Fish Boom FC
49 2,736 13:37 18:23 37:59 ⛏ Fish Boom FC
46 2,525 12:04 21:21 44:08 ⛏ Fish Boom FC
39 2,179 12:29 32:16 — ⚔ Archer Rush
36 1,967 11:17 25:12 36:06 ⛏ Fish Boom into Galleys FC
28 1,532 13:20 18:19 41:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,530 18,923 23,705 4,105 76,263 77,443
32,790 21,763 11,105 6,200 71,858 77,891
24,800 27,455 9,075 6,200 67,530 73,545
17,045 21,237 14,770 3,915 56,967 58,339
16,225 18,507 10,285 1,150 46,167 47,333
16,250 14,439 6,295 1,600 38,584 39,013
17,795 16,687 2,565 1,135 38,182 40,007
11,025 14,262 8,530 2,820 36,637 43,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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