AoeStats
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Arena

510552787Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 43m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1155
+13
🇨🇳 Spanish · China
1090
+16
🇧🇷 Franks · Brazil
1080
+16
🇨🇳 Danes · China
1035
+18
🇨🇳 Franks · China
1123
-17
🇨🇳 Turks · China
1105
-17
🇨🇳 Persians · China
1071
-15
🇨🇳 Huns · China
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,068 11:55 15:43 20:13 ◆ FC into Fast Imp
46 1,994 10:35 14:31 35:41 ⛏ Fast Castle
42 1,794 10:31 13:56 28:51 ⛏ Fast Castle
27 1,181 11:53 15:43 35:11 ⛏ Fast Castle
25 1,076 12:03 16:47 42:02 ⛏ Fast Castle
24 1,049 11:21 16:46 30:40 ⛏ Fast Castle
23 1,005 10:22 16:09 31:10 ⛏ Fast Castle
21 894 10:33 14:07 27:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,610 13,570 12,340 6,900 64,420 67,653
28,595 15,085 12,985 2,250 58,915 64,274
21,195 13,835 10,370 3,650 49,050 56,831
20,700 11,415 11,495 3,550 47,160 63,283
22,195 15,515 8,220 980 46,910 54,095
15,050 14,630 10,950 850 41,480 46,001
9,365 6,430 6,755 100 22,650 23,730
8,160 6,778 1,810 2,720 19,468 24,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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