AoeStats
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Arena

510539791Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 48m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1069
+13
🇨🇳 Turks · China
1050
+14
🇨🇳 Goths · China
1009
+15
🇨🇳 Huns · China
978
+17
🇲🇽 Spanish · Mexico
1005
-15
🇷🇺 Danes · Russia
1005
-15
🇰🇿 Vietnamese · Kazakhstan
1004
-15
🇨🇴 Teutons · Colombia
975
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,574 12:17 16:11 20:33 ◆ FC into Fast Imp
34 1,621 11:59 16:32 39:44 ⛏ Fast Castle
32 1,516 11:40 16:39 — ⛏ Fast Castle
31 1,501 11:18 18:08 38:55 ⛏ Fast Castle
26 1,262 10:58 16:13 30:28 ⛏ Fast Castle
23 1,127 12:42 16:56 34:34 ⛏ Fast Castle
17 837 11:40 20:52 35:36 ⛏ Fast Castle
15 700 10:27 15:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,285 11,405 25,235 950 71,875 79,902
30,775 14,638 12,035 2,250 59,698 61,146
22,795 24,385 8,150 3,420 58,750 60,785
19,760 21,345 4,365 1,050 46,520 47,767
16,645 14,412 5,330 2,340 38,727 43,233
10,985 11,070 8,885 75 31,015 34,063
4,885 9,500 1,195 680 16,260 17,607
5,950 4,930 400 300 11,580 15,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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