AoeStats
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Arena

510391647Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 37m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Romans · Portugal
1225
+17
🇵🇹 Khmer · Portugal
1211
+17
🇧🇪 Magyars · Belgium
1191
+18
🇩🇰 Wu · Denmark
1177
+19
🇩🇪 Byzantines · Germany
1292
-21
🇩🇪 Varangians · Germany
1283
-19
🇩🇪 Tupi · Germany
1221
-17
🇩🇪 Franks · Germany
1145
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,596 10:31 13:39 33:12 ⛏ Fast Castle
35 1,306 10:27 14:25 32:27 ⛏ Fast Castle
35 1,285 11:08 15:29 30:10 ⛏ Fast Castle
32 1,195 10:52 15:05 — ⛏ Fast Castle
31 1,136 9:52 13:53 31:23 ⛏ Fast Castle
24 907 9:11 12:52 32:31 ⛏ Fast Castle
23 840 12:12 18:10 31:47 ⛏ Fast Castle
20 728 11:02 15:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,475 13,340 5,690 2,500 41,005 49,939
15,420 13,970 7,555 2,870 39,815 42,191
13,905 8,550 7,260 1,600 31,315 35,259
15,125 8,900 5,300 1,610 30,935 33,940
9,060 14,250 6,940 0 30,250 32,047
11,235 11,359 4,425 975 27,994 32,970
13,800 7,290 5,435 850 27,375 29,082
4,600 3,605 500 1,080 9,785 9,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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