AoeStats
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Lombardia

509544022Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 34m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
745
+13
🇵🇪 Saxons · Peru
722
+14
🇨🇴 Persians · Colombia
745
-15
🇨🇴 Britons · Colombia
633
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,825 8:51 22:06 — ⚔ Scout Rush
27 920 10:36 24:13 —
17 576 9:56 28:22 — ⚔ Archer Rush
12 421 10:49 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,040 6,047 1,580 750 17,417 23,891
6,295 5,780 1,170 365 13,610 17,472
4,250 2,821 1,110 650 8,831 11,227
4,675 2,802 685 50 8,212 10,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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