AoeStats
← havnt played for half year

Nomad

510402304Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 61m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1399
+14
🇨🇭 Gurjaras · Switzerland
1394
+14
🇨🇴 Persians · Colombia
1363
+15
🇨🇭 Vietnamese · Switzerland
1361
+16
1441
-18
🇺🇸 Dravidians · United States
1334
-14
🇦🇷 Magyars · Argentina
1327
-14
🇧🇷 Huns · Brazil
1308
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,373 13:06 24:01 41:50 ⚔ Fish Boom into Archers
54 3,355 13:43 23:10 52:37 ⚔ Fish Boom into Archers into Scouts
44 2,732 14:24 18:39 48:53 ⚔ Fish Boom into Scouts FC
42 2,579 13:59 18:38 43:25 ⛏ Fast Castle
36 2,253 14:02 17:38 35:31 ⛏ Fish Boom FC
27 1,672 14:16 18:23 50:22 ⛏ Fish Boom FC
21 1,302 14:49 22:04 36:17 ⛏ Fish Boom into Fire Galleys FC
19 1,198 14:06 21:27 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
36,050 26,915 22,310 2,725 88,000 91,877
32,950 23,606 17,565 3,025 77,146 82,745
22,725 28,468 16,705 4,150 72,048 78,193
32,330 25,044 8,915 2,310 68,599 69,588
31,325 20,808 13,785 2,300 68,218 70,728
29,355 19,960 13,850 3,550 66,715 69,166
23,430 21,012 11,200 4,200 59,842 63,040
4,980 3,230 2,000 250 10,460 11,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.