AoeStats
← B-77

Arabia

509451367Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 39m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
962
+14
🇳🇱 Varangians · Netherlands
927
+15
🇳🇱 Goths · Netherlands
774
+21
🇧🇷 Gurjaras · Brazil
978
-20
🇨🇳 Armenians · China
871
-15
🇫🇷 Inca · France
855
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,739 13:08 23:11 — ⛏ Fast Castle
24 978 10:21 22:30 — ⚔ Scout Rush
22 894 — — —
19 753 10:06 21:47 34:02 ⛏ Fast Castle
17 677 10:32 26:54 — ⚔ Champi Rush
14 579 14:32 24:00 —

Resources

Player Food Wood Gold Stone Spent Collected
14,285 7,663 5,725 4,100 31,773 39,494
16,070 6,810 5,115 1,500 29,495 34,583
10,345 12,755 2,470 1,625 27,195 29,550
9,775 6,675 2,015 1,510 19,975 26,091
7,920 4,750 1,330 790 14,790 16,384
2,750 1,155 140 5 4,050 5,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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