AoeStats
← fgallardo1993

Black Forest

509702044Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 69m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Khitans · Vietnam
784
+8
🇨🇳 Saxons · China
733
+10
🇻🇳 Wu · Vietnam
731
+10
🇺🇸 Wei · United States
647
-10
🇧🇪 Romans · Belgium
603
-10
🇪🇸 Italians · Spain
558
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 2,126 13:56 19:01 33:44 ⛏ Fast Castle
30 2,076 14:21 23:08 32:15 ⛏ Fast Castle
30 2,074 13:33 20:39 34:47 ⛏ Fast Castle
22 1,559 13:24 22:35 31:57 ⛏ Fast Castle
18 1,255 15:44 24:47 43:27
9 601 11:34 24:52 38:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,355 27,784 11,530 1,810 78,479 108,838
29,915 26,515 16,985 4,350 77,765 128,115
25,310 20,624 21,475 2,275 69,684 74,261
12,795 34,937 17,405 3,140 68,277 97,028
13,580 16,870 12,505 2,565 45,520 52,972
14,710 12,299 4,850 2,960 34,819 37,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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