AoeStats
← 天下為公

Arena

509618424Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 18m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Persians · Egypt
829
+15
🇲🇽 Sicilians · Mexico
780
+17
🇹🇷 Huns · Türkiye
779
+17
🇮🇹 Gurjaras · Italy
745
+19
🇮🇳 Persians · India
899
-20
🇨🇳 Huns · China
833
-18
🇨🇳 Varangians · China
827
-18
🇨🇳 Portuguese · China
689
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 929 11:03 16:02 — ⛏ Fast Castle
50 924 11:29 — —
31 585 11:42 15:20 — ⛏ Fast Castle
25 470 11:30 18:34 — ⛏ Fast Castle
22 404 9:52 — —
22 401 — — —
12 228 11:14 — — ⛏ Fast Castle
11 210 10:19 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,680 2,370 200 0 6,250 7,037
4,075 1,575 50 280 5,980 7,603
3,060 2,385 250 0 5,695 6,714
3,360 2,085 150 0 5,595 6,080
3,455 1,795 325 0 5,575 6,370
3,475 1,760 200 0 5,435 7,103
3,325 1,050 345 30 4,750 4,601
1,700 938 50 200 2,888 3,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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