AoeStats
← Tchitchi d'Afflelou

Arena

510878480Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 44m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1459
+12
🇨🇴 Persians · Colombia
1451
+13
🇨🇳 Franks · China
1317
+18
🇺🇸 Japanese · United States
1258
+21
🇺🇸 Saxons · United States
1437
-18
🇫🇷 Malay · France
1387
-17
🇦🇹 Sicilians · Austria
1366
-16
🇪🇨 Burgundians · Ecuador
1289
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,798 9:25 32:07 40:50 ⚔ M@A into Archers
48 2,135 11:06 15:21 28:23 ⛏ Fast Castle
48 2,160 10:00 14:37 40:10 ⛏ Fast Castle
47 2,107 25:37 32:02 — ⛏ Fast Castle
36 1,588 10:45 15:20 40:33 ⛏ Fast Castle
30 1,329 9:30 13:20 — ⛏ Fast Castle
27 1,186 10:27 14:08 27:27 ⛏ Fast Castle
23 1,032 11:08 15:12 40:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,055 20,420 22,620 2,900 79,995 86,572
25,490 19,750 9,360 1,200 55,800 61,487
21,515 9,590 12,595 1,645 45,345 48,160
19,665 16,789 4,860 3,625 44,939 48,487
17,740 15,425 9,095 1,115 43,375 44,706
21,040 9,340 8,315 1,250 39,945 43,016
16,030 10,110 9,060 400 35,600 37,610
7,880 6,408 485 150 14,923 14,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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