AoeStats
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African Clearing

510861072Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 42m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Britons · Finland
1656
+10
🇫🇮 Italians · Finland
1549
+14
🇫🇮 Danes · Finland
1525
+15
🇫🇮 Teutons · Finland
1489
+18
🇺🇸 Burmese · United States
1564
-16
🇨🇳 Vikings · China
1531
-15
🇧🇷 Huns · Brazil
1524
-15
🇫🇷 Ethiopians · France
1431
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 2,669 12:34 38:14 — ⚔ M@A Rush
43 1,823 13:02 17:59 36:19 ⛏ Fast Castle
43 1,838 11:57 27:15 — ⚔ M@A Rush
37 1,571 14:17 18:23 36:43 ⛏ Fish Boom FC
33 1,396 12:10 16:33 33:25 ⛏ Fast Castle
33 1,400 13:47 18:27 — ⛏ Fast Castle
29 1,250 12:46 23:53 — ⚔ Scout Rush
28 1,183 12:30 28:07 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,740 13,769 8,330 3,880 42,719 43,424
14,400 14,594 7,685 3,450 40,129 48,972
14,410 11,429 5,305 4,400 35,544 38,895
18,845 11,937 3,860 165 34,807 35,573
12,515 6,367 2,220 1,890 22,992 23,751
8,900 8,658 2,830 1,360 21,748 22,736
10,085 6,781 700 2,620 20,186 22,636
6,820 5,880 775 925 14,400 13,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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