AoeStats
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Black Forest

510398498Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 17m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1655
+8
🇹🇷 Saracens · Türkiye
1598
+10
🇹🇷 Varangians · Türkiye
1580
+11
🇹🇷 Bulgarians · Türkiye
1323
+20
🇦🇷 Franks · Argentina
1487
-13
🇫🇷 Saracens · France
1463
-14
🇩🇪 Britons · Germany
1452
-12
🇧🇷 Hindustanis · Brazil
1407
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 1,171 10:18 14:35 — ⛏ Fast Castle
64 1,132 9:41 — — ⚔ Archer Rush
54 965 10:52 17:18 — ⛏ Fast Castle
45 802 9:55 — — ⚔ Archer Rush
44 774 9:59 13:35 — ⛏ Fast Castle
40 705 10:09 — — ⚔ Archer Rush
29 513 10:42 15:02 — ⛏ Fast Castle
28 498 10:51 14:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,175 3,148 1,040 5 8,368 8,530
4,075 3,030 1,075 0 8,180 8,188
4,170 2,450 350 200 7,170 7,269
2,575 2,522 865 125 6,087 6,113
3,475 2,170 200 100 5,945 5,877
3,200 1,975 200 200 5,575 6,217
3,150 1,121 300 775 5,346 5,975
2,400 1,942 595 125 5,062 5,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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