AoeStats
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Black Forest

509619293Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 30m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1662
+7
🇨🇳 Shu · China
1499
+12
🇨🇱 Khmer · Chile
1493
+13
🇪🇸 Ethiopians · Spain
1469
+13
🇩🇪 Dravidians · Germany
1445
-12
🇫🇷 Saracens · France
1423
-11
🇺🇸 Persians · United States
1412
-11
🇦🇷 Spanish · Argentina
1409
-11
Player eAPM Actions Feudal Castle Imperial Opening
71 2,184 — — —
45 1,394 23:14 — — ⛏ Fish Boom FC
45 1,382 10:44 25:53 — ⚔ Towers FC
35 1,088 12:18 16:17 — ⛏ Fast Castle
30 932 11:11 15:16 — ⛏ Fish Boom FC
29 883 12:50 17:39 — ⛏ Fish Boom FC
28 859 12:16 15:18 — ⛏ Fast Castle
22 684 11:36 15:06 29:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,060 7,115 2,485 950 18,610 22,516
7,535 7,075 2,940 1,050 18,600 20,890
7,775 6,205 2,295 850 17,125 19,748
7,010 8,082 1,120 850 17,062 20,125
5,850 7,049 550 365 13,814 15,065
5,685 4,877 590 1,535 12,687 14,604
4,350 4,542 570 635 10,097 10,424
4,900 1,712 50 0 6,662 6,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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