AoeStats
← DarkFace835823

Yucatan

510519594Analyzed
2v2 RM · 17h ago on Oct 1, 2026· 47m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
865
+14
🇫🇷 Chinese · France
751
+17
🇨🇳 Franks · China
820
-16
🇨🇦 Bohemians · Canada
790
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,399 10:45 18:41 35:42 ⛏ Fast Castle
18 843 11:34 19:36 37:33 ⛏ Fast Castle
18 865 12:06 19:52 35:40 ⛏ Fast Castle
12 577 11:21 19:58 27:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,240 14,929 15,060 3,030 57,259 62,086
14,050 16,740 12,205 4,280 47,275 54,410
25,405 10,481 7,135 3,095 46,116 61,189
13,590 14,540 8,045 2,540 38,715 44,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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