Oasis
509660868Analyzed2v2 RM
·
4d ago on Sep 27, 2026·
23m 0s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 78,104 analysed team-game players on Oasis.
saratchandra9494
C
Feudal Age
10:18
vs 10:44
top 38%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
12
vs 31
btm 6%
First military
12:53
vs 13:39
top 46%
▼
Low eAPM (12) — busier hands win idle time back
▼
Town centers idle 7:07 of the first 23:00 — keep villagers queued
Myrakaru
D
Feudal Age
12:07
vs 10:44
btm 18%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
27
vs 31
btm 41%
First military
12:00
vs 13:39
top 39%
▼
Slow Feudal Age at 12:07 — slower than 82% of analysed players on Oasis
▲
Town centers almost never idle — 2s across the first 23:00
jajita
S
Feudal Age
8:36
vs 10:44
top 2%
Castle Age
19:00
vs 20:42
top 35%
Imperial Age
—
vs 36:44
btm 0%
eAPM
42
vs 31
top 27%
First military
9:25
vs 13:39
top 7%
▲
Fast Feudal Age at 8:36 — faster than 98% of analysed players on Oasis
▼
Loom after the Feudal click (7:27) — usually safest before it
▲
Early military at 9:25 (Scout Cavalry) — earlier than 93% of analysed players on Oasis
▲
Town centers almost never idle — 1s across the first 19:00
nakal
A
Feudal Age
10:21
vs 10:44
top 39%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
44
vs 31
top 23%
First military
16:08
vs 13:39
btm 39%
▲
High eAPM (44) — top quarter of analysed players
▲
Town centers almost never idle — 15s across the first 23:00