AoeStats
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Oasis

509660868Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 23m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1167
+13
🇺🇸 Magyars · United States
1130
+15
🇪🇪 Poles · Estonia
1129
-15
🇮🇳 Chinese · India
1082
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,018 10:21 — — ⚔ Scout Rush
42 964 8:36 19:00 — ⚔ Scout Rush
27 611 12:07 — —
12 279 10:18 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,130 4,055 1,460 100 10,745 11,101
5,535 3,462 270 130 9,397 11,654
4,685 3,276 250 135 8,346 9,082
3,750 2,955 200 0 6,905 8,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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