AoeStats
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Arabia

504991597Analyzed
1v1 RM · 24d ago on Sep 7, 2026· 46m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1840
+17
🇨🇭 Bulgarians · Switzerland
1868
-17
Player eAPM Actions Feudal Castle Imperial Opening
70 3,277 8:55 24:48 44:56 ⚔ M@A into Archers into Scouts
58 2,710 8:59 23:31 — ⚔ Drush into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,250 15,568 10,455 960 47,233 49,610
16,605 17,310 6,210 2,460 42,585 42,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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