AoeStats
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Black Forest

510275685Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 54m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saxons · Russia
1141
+13
🇵🇱 Byzantines · Poland
1091
+15
1079
+16
🇳🇱 Malay · Netherlands
1136
-17
🇪🇨 Khmer · Ecuador
1050
-14
🇨🇳 Koreans · China
1040
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,153 10:57 22:21 45:13 ⛏ Fish Boom FC
40 2,175 13:04 22:03 26:58 ⛏ Fish Boom FC
29 1,580 11:53 16:26 30:24 ⛏ Fast Castle
27 1,444 12:02 19:21 34:24 ⛏ Fast Castle
25 1,355 13:10 20:24 35:41 ⛏ Fish Boom FC
21 1,137 9:26 16:14 32:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,985 19,040 13,615 1,760 68,400 77,306
16,195 31,155 15,475 2,900 65,725 97,716
14,145 27,960 13,155 3,155 58,415 78,881
17,200 18,631 12,215 3,360 51,406 61,289
12,950 20,699 11,550 915 46,114 54,204
13,865 16,403 6,475 2,445 39,188 46,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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